using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AudioManager : MonoBehaviour
{
    public static AudioManager Instance;
    [SerializeField] AudioSource clickBtnAudioSource;
    [SerializeField] AudioSource mergeAudioSource;
    private void Awake()
    {
        Instance = this;
    }
    public void PlayClickBtnAudioSource()
    {
        clickBtnAudioSource.Play();
    }
    public void PlayMergeAudioSource()
    {
        mergeAudioSource.Play();
    }
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
